Often their effect has been merged into other still existing traits. Removed traits - these are no longer available in the current version. Some traits are available on more than one class, and may even be a basic trait on one class but advanced on another. Master traits are written in capital letters, and only one can be taken on each character. Each trait has 3 levels.Įach class has 10 basic traits which have no prerequisites, 7 advanced traits which require 1 or 2 levels in a basic trait before they can be taken, and 5 Master traits, which have multiple prerequisites including a level requirement (8 for L1, 11 for L2, 14 for 元). ![]() The Trait list can be navigated to at other times by going right from the Character screen, in order to check your traits or to use a deferred trait selection. You can also defer this choice until later. Each time you level up, you will be taken to the Trait screen to choose a new trait, or increase your level in an existing trait. As you earn Experience, your character gains levels. There are no other effects from class choice, except for items which affect the use of a class skill or class resource not being able to drop for other classes.Ī new character starts at level 1. Your class determines your starting equipment, which of 3 active skills you start with (and what class resource is spent to activate it), and which traits can be learned. Next version (0.7.0) should be out at the end of the next week! We will wrap up the 0.6.When starting a game of Jupiter Hell, you need to choose a class, a game mode, and a difficulty, as well as your character's name. NEW #455 - added Discord API - rich presence on Discord (can be toggled off)ĬHANGE #426 - AI upgrade - more responsive to player but first reaction is always moveĬHANGE #451 - elevators have a dedicated floor in front of themĬHANGE #457 - try to launch on dedicated graphics card if present on laptopĬHANGE #457 - warn if launching on Intel integrated GPUĬHANGE #460 - stimpacks now reset cooldowns (military stimpack resets "once per level" cd's)ĬHANGE #464 - smoke grenades do no damageĬHANGE #453 - slight adjustment of game camera, should improve top/bottom visibilityįIX #446 - advanced auto shotguns now have potential increased magazine instead of seeming emptyįIX #467 - added shebang to Linux script (should fix launching on itch.io)įIX #470 - door UI icons load properly after save/loadįIX #- clean background in menu (was visible on ultrawide monitors) NEW #448 - rewrote the monster generation algorithm - more balanced compositions NEW #444 - new challenge - Angel of Carnage (rocket launcher only) NEW #445 - new challenge - Angel of Confidence (Europa start) NEW #442 - Technician class skill - Smoke screen! NEW #443 - Marine class skill - Adrenaline! We await for your feedback (especially on new changes)! There's also a bit of changes and fixes, see below for the full changelog! We also implemented the Discord API - you'll have rich presence info when playing the game! (currently works only on Windows) Speaking of which, join our Discord if you haven't already :D ![]() It should now have more consistent results (and a lot power for future changes).įinally we added two challenges that incidentally allow to have a taste of later game content - Carnage which is a rocket launcher only game and Confidence which throws you right into Europa. ![]() You'll find a special box too though!Īt the same time we rewrote from scratch the algorithm that picked monsters for the level. You need to find a terminal to unlock them and inside you'll find some more difficult enemies. The second big change are Vaults! These are special rooms that appear on some levels (currently not on BSP or cave levels), that have locked doors. Jupiter Hell is leaving Early Access after winning fans for its fast-paced, turn-based, roguelike combat and strategic, cover-and-movement based mechanics. ![]() Marine aquires Adrenaline which can convert your pain factor into health, Scout has gotten Stealth, which is basically a short-term invisibility (broken by attacking though) and Technician has a Smoke Screen which works exactly like a smoke grenade thrown under your feet! To increase the availability of those (and other) skills with a cooldown, stimpacks now reset cooldowns (for the "once per level" ones you'll need a military stimpack though). There are two big changes in this one - the first being active class skills! Each of the three classes has gotten an active skill that is available from the start, and is usable once per level. Took a bit longer than planned, but we're back with a fresh new BETA!
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |